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	<title>Media Breach &#187; Quantic Dream</title>
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	<itunes:summary>Here we will discuss subjects involving film, TV, music, video games, gadgets, and occasionally sports.  And mac and cheese!</itunes:summary>
	<itunes:author>Adam and Dustin</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
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	<copyright>Media Breach</copyright>
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		<title>Media Breach &#187; Quantic Dream</title>
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		<title>Heavy Rain (PS3) Demo Impressions</title>
		<link>http://mediabreach.com/2010/02/08/heavy-rain-ps3-demo-impressions/</link>
		<comments>http://mediabreach.com/2010/02/08/heavy-rain-ps3-demo-impressions/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 20:00:28 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Preview]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Film Noir]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Quantic Dream]]></category>
		<category><![CDATA[Sony]]></category>

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		<description><![CDATA[I&#8217;ve been following Heavy Rain since it was just a tech demo shown on the floor at E3 2006.¬† Then, it was merely a showcase of the PS3&#8242;s graphical and physical power, but developer Quantic Dream took it a step further and molded it into the game it is now.¬† Heavy Rain is an experiment <a href='http://mediabreach.com/2010/02/08/heavy-rain-ps3-demo-impressions/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-2539" title="Heavy_Rain_box_art" src="http://mediabreach.com/wp-content/uploads/2010/02/Heavy_Rain_box_art-260x300.jpg" alt="Heavy_Rain_box_art" width="260" height="300" />I&#8217;ve been following Heavy Rain since it was just a tech demo shown on the floor at E3 2006.¬† Then, it was merely a showcase of the PS3&#8242;s graphical and physical power, but developer Quantic Dream took it a step further and molded it into the game it is now.¬† Heavy Rain is an experiment in videogame film noir and centers around several playable characters- Ethan Mars the architect, retired detective turned PI Scott Shelby, photojournalist Madison Page, and FBI profiler Norman Jayden.</p>
<p>Plot details have been intentionally vague at this point, but what we do know is that it revolves around &#8216;The Origami Killer&#8217; and developer Quantic Dream has said the game is about unconditional love and choice.¬† The demo in which I played gives you two different scenarios to play through: one being a scene with private dick Scott Shelby and the other being FBI agent Norman Jayden.¬† Shelby&#8217;s scene is basically his attempt to question a prostitute named Lauren who has lost her son.¬† Everything in this game is basically about timed button pressing sequences.¬† On the surface it would appear that it&#8217;s like a really long, drawn out God of War boss fight, but really there is alot more control. From removing your inhaler from your pocket (Shelby is asthmatic) to leaning on a bed frame while talking to Lauren, it&#8217;s all done through contextual button pressing.¬† To walk in the game, you have to hold down R2.¬† It&#8217;s reminiscent of the old tank style controls of Resident Evil but after familiarizing myself with it, I had no problem.¬† I can see this being an issue for some though and it will likely turn people off completely.¬† The fixed camera can get a little wonky at times but is usually fixed by switching angles with R1.</p>
<p>Shelby&#8217;s scene shows off more of the interactive dialogue and what the combat is going to be like in Heavy Rain.¬† After playing through Mass Effect 1 and 2, the conversational flow and options are certainly not as advanced. ¬†But they&#8217;re better than most games.¬† The fight at the end of Shelby&#8217;s scene involving some asshole john was actually really cool and is definitely like a really REALLY long God of War boss ending sequence.¬† From swishing the sticks up and to the left, to mashing the buttons (and in some cases holding them down) it got pretty intense fast. ¬†And to those not familiar with a Playstation controller, this could end up extremely confusing at first.</p>
<p>Norman Jayden&#8217;s scene opens with him driving to a crime scene. ¬†We can see that he&#8217;s clearly struggling with some sort of addiction, although I&#8217;m sure we&#8217;ll get more information when the retail copy is out.¬† This section of the demo detailed the investigative aspect of the game and it is certainly a slick-looking one.¬† Norman has a pair of futuristic shades that he puts on to examine the crime scene. ¬†Tapping R1 will do a pulse scan of a 10 meter radius.¬† If there&#8217;s a clue, an icon will pop up and you can investigate it.¬† There are also options to tap into your inner thought process as well, holding L2 will bring up a list of things that your character is thinking about which you can access at your discretion.</p>
<p>The button pressing can get really complex at times, things as simple as walking up a muddy hill in the rain can require you eventually holding down nearly all the buttons simultaneously.¬† There&#8217;s functionality to it though and it doesn&#8217;t seem unnecessary and didn&#8217;t frustrate me personally.¬† The game looks outstanding on the graphical front.¬† It really showcases the power of the Playstation 3; from the downpour of rain, which is constantly beating down on you, to the fantastic way the environments are lit, and of course the immaculately detailed characters.¬† I was a little disappointed that its native output is 720p and not 1080p, but obviously I can overlook that.¬† Uncharted runs at 720p and looks gorgeous, so no big deal.</p>
<p>The voice acting on the other hand&#8230;not so great.¬† A game like this absolutely needs the voice work to be top notch, especially with games like Uncharted out there destroying the competition on this front.¬† It sounds stilted and you can definitely tell that none of the actors were even near each other when they recorded their dialogue.¬† Quantic Dream should&#8217;ve paid more attention to how Naughty Dog (Uncharted) did things with their actors because I feel like I&#8217;m losing something in the translation when it sounds so canned like this.¬† Some of the cheese that&#8217;s in the lines can be ignored because this is a take on film noir after all.¬† Even with that major gripe, I cannot wait to get my hands on a retail copy of this game.¬† Heavy Rain looks to break new ground by creating something that is truly a marriage between a game and cinema.¬† I&#8217;ve never seen something like this work, and it looks like (spotty voice acting aside) this could be the game that does it.¬† Hopefully this is the game that opens the door to all of those film buffs out there that don&#8217;t play games.¬† Check out the video of the Scott Shelby scene below!</p>
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